VertexLitGeneric
{
	"$baseTexture" "models\weapons\V_models\BRIGHT.TWINK.MP5SD\top"
	"$bumpmap" "models\weapons\v_models\BRIGHT.TWINK.MP5SD\top_normal"
	"$phong" 		"1"
	"$phongexponent" 	"30"
	"$phongboost" "0.2"
	"$phongfresnelranges" "[1 1 0.5]"
	"$phongalbedotint" "1"
}
	